Lost Games · Playable experiment
Three modern reconstructions of a game whose rules did not survive. None of them is the recovered ancient game, and none is presented as more likely than the others. Read the evidence dossier.
Counters travel one point at a time. Watching a move is how each version teaches its own route — the three versions do not share a board. Changing opponent or computer style starts a new match; movement speed does not.
Read how these three reconstructions were built, then tell us how the games felt to play.
Deterministic replay · seed · add
?seed=123&version=kidd2017 to reproduce a match. A deterministic replay is
a debugging aid, not a historical reconstruction.