Coming to the Forgotten Games iOS app

Kōnane

Begin with a board so full that the first move must remove.

There is no empty square and nowhere to move. Two opening removals create the first breath of space; from then on, every move jumps an opposing stone and enlarges the pattern of gaps. Kōnane begins at maximum density and grows more open—and more dangerous—with every capture.

See how the app edition plays
Contemporary material study of an eight-by-eight Kōnane board opened by two removals Forgotten Games Kōnane app screen showing the full alternating digital board and opening-removal controls on iPhone
Genuine screen from the Forgotten Games iPhone app

Beyond the board

A Hawaiian game carried by named people, teaching and present-day play.

01

A trace in the record

In 1924, Kenneth Emory published Kaʻahaina Naihe’s detailed account of Kōnane. A Hawaiʻi Department of Education curriculum brought 8-by-8 and 10-by-10 forms into teaching in 1983; in 2026, players gathered again for a Bishop Museum invitational. Each moment shows the game being explained, taught or contested anew.

02

People, play and memory

Kōnane moves through named people and institutions: Kaʻahaina Naihe’s account, educators who shaped classroom versions and players meeting over the board today. That living chain is richer than the idea of one frozen “authentic” form. The edition here names its sources and joins the conversation as one variant.

03

What the map can tell us

Hawaiʻi is not scenery for this page; it is the language, people and institutions through which the game’s record reaches us. Hawaiian orthography and precise attribution keep those connections visible whenever the board is played.

The turn that changes everything

Make one empty space—and watch a world of jumps appear.

Kōnane reverses the familiar arc of a board game. You do not fill an empty field; you carve routes through a board that begins complete. Each capture lengthens a corridor, closes another and changes which stones can move at all. The position becomes simpler to look at just as it becomes harder to read.

From first move to victory

How the contest unfolds

This is the selected Forgotten Games app edition. Other ways of playing exist.

  1. 01

    Fill the board

    An 8-by-8 grid begins full, with black and white stones in an alternating pattern.

  2. 02

    Open the position

    Black removes a corner or centre-area stone. White then removes an orthogonally adjacent stone.

  3. 03

    Jump to capture

    On a turn, jump one stone orthogonally over an adjacent opposing stone into the empty cell beyond it.

  4. 04

    Continue or stop

    If the same stone can make another capture in the same direction, you may continue—or end the turn.

The version in the app

One documented path into the game.

The app combines an Emory-recorded centre-or-corner opening structure with optional same-direction continuation documented in later Hawaiʻi teaching accounts. Its exact 8-by-8 opening mapping is a product choice.

Follow the evidence

Sources behind this page

These are the principal records and accounts reviewed for this introduction. A source can show a dated game, ruleset or practice; it cannot by itself prove a single origin or an unchanged tradition.

  1. Mary Kawena Pukui and Samuel H. Elbert, Hawaiian Dictionary, revised edition, University of Hawaiʻi Press, 1986, entry “kōnane.” Directly reviewed through UH Hilo’s Wehewehe.
  2. Kenneth P. Emory, The Island of Lanai: A Survey of Native Culture, Bishop Museum Bulletin 12, 1924. Directly reviewed; includes Kaʻahaina Naihe’s named rules account.
  3. State of Hawaii Department of Education, Hawaiian Studies Curriculum Guide, Grades K–1, Appendix I-R, December 1983. Directly reviewed official teaching account.
  4. Kevin Allen, “Kōnane players perpetuate Hawaiian strategy game at inaugural tournament,” Hawaiʻi Public Radio, 23 February 2026. Directly reviewed bounded living-practice source.
  5. University of Hawaiʻi System News, “Hundreds of Kauaʻi haumāna compete in Makahiki games, reviving tradition,” 26 December 2025. Directly reviewed contemporary event record.

Forgotten Games for iPhone and iPad

Kōnane is planned as an individual in-app purchase in Forgotten Games for iPhone and iPad.

App Store link at launch

The final App Store destination will be added before release.

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