Schädler 2009
Attributed scholarly reconstruction- How it plays
- A race with no capture at all. Every ordinary point holds one counter and blocks whoever arrives next, so the board itself is the obstacle. Counters begin on the endpoints of your own side and travel anticlockwise; the sacred line is the one place counters may gather together. Win by collecting all five there.
- Why leave the sacred line?
- Because you are forced to. Movement is compulsory where a legal move exists, so a counter gathered on the far sacred endpoint is still movable and can be dragged back off the line against your wishes. This is Schädler’s answer to the ancient proverb.
- What is Schädler’s, and what is ours
- The race, the blocking, the collection point and the all-five finish follow his published reconstruction. The exact ten-point circuit, the treatment of an exact finish and what happens when no move is legal are ours — his 2009 paper could not be obtained, and those choices are labelled in the game itself.
2,000 seeded matches · 100% completed · mean 33.3 turns · no captures